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Audio Reverb Effect Add reverb effects to audio files to simulate room acoustics.

Audio Reverb Effect illustration
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Audio Reverb Effect

Add reverb effects to audio files to simulate room acoustics.

1

Upload Audio

Drop your audio file or click to browse.

2

Choose Reverb

Select a room type and adjust the decay time and mix.

3

Download

Download your audio with reverb effect applied.

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What Is Audio Reverb Effect?

The Audio Reverb Effect adds room simulation to your audio files. Reverb recreates the natural sound reflections that occur in physical spaces — from small rooms to large concert halls. The tool generates impulse responses algorithmically using the Web Audio API's ConvolverNode. Choose from presets like Small Room, Hall, Cathedral, and Plate reverb, or fine-tune the decay time and wet/dry mix for custom results. Reverb adds depth, warmth, and spatial character to recordings. All processing is client-side.

Why Use Audio Reverb Effect?

  • Multiple reverb presets (room, hall, cathedral, plate)
  • Adjustable decay time and wet/dry mix
  • Algorithmically generated impulse responses
  • Fully browser-based — no uploads needed

Common Use Cases

Vocal Enhancement

Add warmth and depth to vocal recordings with subtle room reverb.

Music Production

Place instruments in a virtual acoustic space for a polished mix.

Podcast Production

Add subtle room tone to dry recordings for a more natural sound.

Sound Design

Create cavernous, ethereal, or atmospheric audio effects.

Technical Guide

The reverb uses the Web Audio API's ConvolverNode with algorithmically generated impulse responses (IR). The IR is created by filling an AudioBuffer with decaying noise: samples are generated as random values multiplied by an exponential decay envelope (Math.exp(-n / (sampleRate * decayTime))). Different room types vary the decay time, pre-delay, early reflection density, and frequency content of the noise. A ConvolverNode is loaded with the IR and connected in the signal chain. Wet/dry mixing uses parallel GainNodes. The OfflineAudioContext renders the complete audio plus the reverb tail (original duration + decay time). The output is encoded as a WAV file. For higher-quality reverb presets, the IR includes filtered bands to simulate frequency-dependent absorption.

Tips & Best Practices

  • 1
    Subtle reverb (10-20% wet) adds natural depth without muddying the audio
  • 2
    Short decay (0.3-0.8s) simulates small rooms; long decay (2-5s) simulates halls
  • 3
    Too much reverb makes speech hard to understand — use sparingly on voice
  • 4
    Plate reverb works great on vocals and snare drums for a classic sound

Related Tools

Frequently Asked Questions

Q What is reverb?
Reverb (reverberation) simulates the complex reflections of sound in a physical space. It creates a sense of space and depth in audio.
Q What is a convolution reverb?
Convolution reverb uses an impulse response (IR) — a recording of a real or simulated space — to mathematically apply that space's acoustics to your audio.
Q What reverb types are available?
Presets include Small Room, Large Room, Concert Hall, Cathedral, and Plate reverb, plus custom decay time control.
Q Can I adjust how much reverb is applied?
Yes. The wet/dry mix control lets you blend between the dry (original) and wet (reverb) signals.
Q Is the processing local?
Yes. All reverb processing happens in your browser. No files are uploaded to any server.

About This Tool

Audio Reverb Effect is a free online tool by FreeToolkit.ai. All processing happens directly in your browser — your data never leaves your device. No registration or installation required.